The problem with dice rollers is there is no sense of luck! How can you quantity something illusive as luck?

This is a problem we originally developed a solution for in a video game we released in 2005. It started as an excel spreadsheet, then a Lua script, then a C# library, and now we're supporting it as a PHP library, called LuckByDice. Give it a try!


Shows the results of five consecutive rolls:

# Outcome Luck
1 23 1
2 16 0
3 19 1
4 19 2
5 16 0