The problem with dice rollers is there is no sense of luck! How can you quantity something illusive as luck?

This is a problem we originally developed a solution for in a video game we released in 2005. It started as an excel spreadsheet, then a Lua script, then a C# library, and now we're supporting it as a PHP library, called LuckByDice. Give it a try!


Shows the results of five consecutive rolls:

# Outcome Luck
1 17 0
2 20 0
3 22 1
4 28 3
5 18 2